Track 6. Merging new Technologies with Health Sciences Education and Practice


The transmission of knowledge, independently of space and time, using teaching innovation technologies and computer systems is, nowadays, one of the great scientific-technical and cultural revolutions in our society, where the field of biomedical and health sciences, has been able to obtain excellent developments and applications. The application of technological innovations in health sciences higher education and practice has undergone great changes over time, challenging traditional teaching and learning methods. Technological developments expand the possibilities of action and intercommunication between teachers and students and access to knowledge, including computer simulations, stereoscopic visualization systems with augmented reality glasses, computer platforms for managing and using resources and documents, and 3D visualization applications such as Virtual Reality (RV) and Augmented Reality (AR) becoming one of the most currently used in the field of medical and surgical simulation, using these systems of three-dimensional vision with glasses or helmets of stereoscopic vision.

These technological resources do not only define the basis of modern education for teaching of health science but also offer excellent materials to support medical training, promoting undoubtedly the process of learning and of acquisition of practical skills. One of the latest technological trends is the use for teaching medical material in general and anatomical in particular, reconstructed with 3D printers for developing anatomical pieces, exact size, of any specific part of the body. In sum, that technological advances bring us a clear benefit both in medical training and in clinical practice within the field of health sciences.

The aim of this track of the International Conference on Technology Ecosystems for Enhancing Multiculturality (TEEM´19) is to gather some of the most innovative computer based technological developments applied to the contexts of training and practice in fields of Health Sciences. This covers the latest trends, methodological and technological, teaching innovation, from radiology medical treatment and handling software for three-dimensional visualization, to clinical simulators, under stereoscopic vision environments, for practical training, with techniques of virtual reality and augmented reality.


  • Experiences in Health Sciences Education
    • Educational Trends and Best Practice Contributions
    • Enhancing Learning and Learning Experiences
    • Workplace Training
    • Transferring Skills and Disciplines
    • Health Sciences Curriculum Design and Development
    • Educational and Training Staff
  • Pedagogical Innovations in Health Sciences Education
    • Learning and Teaching Methodologies
    • Evaluation and Assessment of Student Learning
    • New Learning/Teaching Models
    • Language Learning Innovations
    • Collaborative and Problem-based Learning
  • Experiences in Health Sciences
    • Academic Research Projects
    • Research Methodologies
    • Links between Education and Research
    • New projects and Innovations
  • e-learning Projects and Experiences in Health Sciences
    • Mobile Learning
    • Training, Evaluation and Assessment
    • Virtual Learning Environments (VLEs)
    • Learning Management Systems (LMS)
    • Online/Virtual Laboratories
    • Virtual Universities
    • Online Assessment
    • e-Tutoring
  • Technologies and software in Health Sciences Education
    • Technology-Enhanced Learning
    • Clinical and Surgical simulators and virtual reality environments
    • 3D vision environments of radiological medical images
    • Software for biomedical imaging processing
    • 3D printing of anatomical structures for teaching and clinical purposes
    • Touch and Multisensory Technologies
    • Advanced Classroom Technology
    • Stereoscopic vision
    • Augmented Reality
    • 360 Vision Clinical Imaging Systems
    • Web Classroom Applications
    • Mobile/Wireless Technologies (PDA,SmartPhones, etc)
    • Emerging Technologies in Education. Touch and Multisensory Technologies
    • Computer Software on Education
    • Educational Multimedia and Hypermedia
    • Animation and 3D Systems
    • Learning Tools
    • Educational Software Experiences
    • Videos for Learning (YouTube Generation)

Track Scientific Committee

Juan A. Juanes Méndez (University of Salamanca, Spain) – Chair

Pablo Ruisoto Palomera (University of Salamanca, Spain) – Chair

Piedade Barros (Polytechnic of Porto – School on Health Technologies, ESTSP, Portugal) – Chair

Fernando Blaya Haro (Universidad Politécnica de Madrid, Spain)

Alessandro Ruggiero (University of Salerno, Italy)

Petr  Valášek (Czech University of Life Sciences, Check Republic).

Ferrán Prados Carrasco (Centre for Medical Image Computing. London. UK)

Miguel Castelo Branco Sousa (Universidade da Beira Interior, Portugal)

Roberto D’Amato (Politecnic University of Madrid, Spain)

Francisco Pastor Vázquez (University of Valladolid, Spain)

Alberto Prats Galino (University of Barcelona, Spain)

Fermín Viejo Tirado (Complutense University of Madrid, Spain)

Anna Puigdellívol-Sánchez (Universidad de Barcelona)

Joan San Molina (Universidad de Girona)

Vicente J. Clemente (European University of Madrid, Spain)